

We’ve just wrapped up days 1 and 2 of the workshop series! This group is eager to learn and I can't wait to see what they create together in following weeks. Here are two videos from our first two workshops:
Day 1: Listen / Escucha
We came together for the first time as a group. Kate Spacek and I led discussions around sounds and how they influence our day to day lives while informing and shaping the world around us. We then sent the participants on a field recording scavenger hunt. They were arranged into four groups and had 30 minutes to find the following list of sounds:
☐ Sonido feliz (Happy Sound)
☐ Sonido triste (Sad Sound)
☐ Sonido enojado (Angry Sound)
☐ Sonido tranquilo (Peaceful sound)
☐ Melodía (Melody)
☐ Ruido (Noise)
☐ Sonido de la naturaleza (Sound of nature)
☐ Sonido de la tecnología (Sound of technology)
☐ Un eco (an echo)
☐ Agua (water)
☐ Aire (air)
☐ Ritmo (rhythm)
☐ Movimiento (motion)
☐ Silencio (silence)
☐ Empatía (empathy)
Day 2: Perceiving Vibrations / Building Custom Contact Microphones
A continuation of day 1 working with sound. We learned how to solder our own contact microphones and experimented with recording the vibrations of various objects, surfaces and resonant spaces. It was a hands on day and everyone made some sound!
Stay tuned for days 3-5!
I am just getting used to the busy sounds of the city here in Medellín, Colombia. As I approach the final hour before the American Arts Incubator program officially takes off, I am completely inspired and spellbound by what I have seen so far. During my first week, I was able to take in a bit of the culture and walk the streets with locals in search of the necessities (food, water and HDMI cables). I’ve also learned how to make delicious arepas and I’m currently learning to play the Tiple (the national instrument of Colombia).
Medellín, Colombia! It's as if the buildings and skyscrapers popped out from the jungle canopy — self propagating amongst the natural world. The sky is composed of a blanket of cool grey clouds that cover the mountain tops surrounding all that the eye can see. At night the mountains fade into obscurity but remain outlined and illuminated by the profusion of households and buildings inhabited by the citizens of this city.

One of the most inspiring moments thus far was the graffiti tour that led me and a few others through the transformed streets of what was once regarded as the most violent and dangerous area of Medellín. Through art, an entire neighborhood was able to overcome the awful atrocities of war and conflict. The artists here took back the streets from the paramilitary and FARC and in the process gave life back to the community. Comuna 13 serves a perfect example of where art can (and has) changed the world. Ask anyone who lives there.

Today I was able to get a tour of the new Exploratorio at Parque Explora where I will be holding the workshop series on digital storytelling. The Exploratorio has graciously invited us to use their space for the entire month for our projects. The space is new and full of all the right equipment — from hammers and drills, to laser cutters and CNC machines! It’s a playground for making and harboring a new community of artists collaborating on the themes of social inclusion and peace. This Saturday we launch the program with our partner Colombo Americano at their space in downtown Medellín.

Find out more about our partners here:
With just 15 days left to go, I’m both nervous and excited about the upcoming American Arts Incubator experience in Thailand. Life is getting busy here.
After some back-and-forth brainstorming with Bangkok Art and Culture Center American Arts, we came up with the name for this workshop intensive: “American Arts Incubator on River Health: Using data sculpture to explore social and environmental issues in Bangkok.”
We will be focusing on collecting physical water samples and using water sensors to data-map the Chao Phraya River, within a dialogue around DIY science. I’m looking forward to facilitating conversation about how artists, activists and others can use citizen science to help inform themselves, tell stories, and perhaps, activate some physical change. The community projects will all involve building some sort of physical installation or sculpture around river water quality.

I’ve been furiously ordering supplies, testing electronics and filling in spreadsheets. My aim is to plan as much as possible for the fundamentals, but still be open to improvisation. I’m sure things will shift once I’m in Bangkok and meet the workshop participants.
I’m most excited about what I cannot anticipate. What will the workshop participants really be like? What insights will they bring to the workshop? My role will be to facilitate rather than to lead, to assist rather than teach, and to be curious rather than anxious.
My personal intentions at this point are to prepare myself for the inevitable disorientation that comes with visiting a unfamiliar place. I will arrive in a country that I know little about (I’ve only been to Thailand for a short amount of time, a number of years ago). I will need to be organized and agile.
For the workshop, my primary goal is to activate the potential for physical data-visualizations around water. I will guide people away from the screen and into the real world. Although the workshop title includes “data sculpture,” the stories about river health might include sound or performance, as long as the participants are being creatively involved in a way that is relevant to the topic.
Let this intention guide my way: I will be organized, packed, and ready.
The community project descriptions below were written by participants in American Arts Incubator — Russia. All four projects explore aspects of inclusion through design prototypes that speculate what future inclusive programs could look like in local Moscow communities. These projects were initiated during Elaine Cheung's Incubator workshop and will continue to develop after the Incubator.

We are the E-Clothes team. Our goal is to create unique transformational clothing that is accessible by everyone, with a focus on universal design in fashion.We started with the abstract and lovely idea of creating emotional language. Emotion is the universal language that we all share. But in our modern society, it is hidden and something we often don’t pay attention to. With the E-Clothes concept, we have come up with a wearable prototype for a jacket that displays your mood by changing colors in gradients! This prototype has inspired us a lot. However, when we started to develop our project, we faced a problem, which was universality. We started to wonder how to make such an item that would suit anybody. The question stuck with us as we quickly produced our first prototype - a transforming wearable that could be interchanged between persons with a wheelchair and those without. This is awesome source of inspiration because our coat is not only useful for people with different bodies, but could potentially be suitable for various activities like extreme sports, or simply while while canoeing or fishing.
We found many people gave positive feedback encouraging us to continue the E-Clothes project. For the future of this project, we want to develop a fashion collection consisting of 5 pieces and 3 copies of each item. We are going to develop our idea with “emotions” and collaborate with a local company which works with neuro-interfaces. Our future coat will be not only be transformable but also embedded with some sensors that can help people with different needs. In addition, we want to develop a e-stickers that would transmit mood by changing colors or pictures.We are happy to hear feedback and get support! Thank you!

In our increasingly social society, everyone should have the right to access public cultural institutions. The Russian state obliges such premises to have “access” certificates and make corresponding reports. However, most institutions do not have their facilities accessible and points towards an underlying problem of symbolic inclusion. Some problematic examples that commonly occur are:
Inaccessible wheelchair ramps that are made too narrow.
Staff at institutions can be unintentionally rude or critical when encountering customers who might have disabilities or sensitivities, without even realizing it.
Poor translation or no translation for those with various disabilities.
Many cultural institutions claim to be “accessible” but few truly provide access to everyone. It is quite an art to be accessible-for-all. One needs to overcome lots of physical and organizational hurdles through creative research and development that improve management of institutional inclusiveness. But first and foremost, one has to leave all stereotypes and prejudices behind and take up an honest way instead of a formal one.
This became our focus for our Arts Incubator project. So moving forward we asked, "how could we present information on the current situation in institutions to people with different abilities to reveal the adaptation level of cultural locations?" The idea to create an “accessible” map has been out there for some time, but unfortunately most of the time the data being taken from institutional certificates turns out to be far from reality. What’s more, they often only show architectural access to where an existing lift or ramp can be out of order.We’ve designed both a platform and an application, where the main tool is user-generated content. It is a single database showing information on institutions and the services they provide to the disabled, along with the schedule of events and classes they can attend. Every user may add new places and describe them in a short questionnaire. We’ve also added rating and quick comment option. The first draft of the application prototype can viewed here: https://marvelapp.com/21e01j2
During the workshops, the patients of the Spinal Rehab Centre Predolynie (translation “Overcome”) helped us see that the problem of symbolic inclusion really existed and thus inspired our project. During project development, we decided to collect data and look into the matter ourselves. We chose 30 most-visited Moscow museums and asked their staff about inclusiveness.Our team had connections that helped a lot, and in a couple of days our questionnaires reached all of the museums except one – The Kremlin Chambers. That was the only museum that was not able to submit their data, saying it was impossible without an official request. Others were surprisingly cooperative and honest.We visualized the data we got in the installation called “Let’s Visit A Museum!” where one can see the number of cultural institutional services that are available for various groups of people. You simply press the button of a particular mode on the map of Moscow and see which buildings light up. We also made the installation touch-sensitive and recorded an audio description to make it comprehensible to visitors with poor eyesight.

These interesting results can be used by anyone interested in further research: It turns out that just 10% (3 out of 30) are fully accessible museums that can be visited by all persons. We plan to keep developing the project and will eventually launch it formally.Our next step is to create a better, more deeply researched prototype. To do this we are going to study the target audience and the specifics of various groups by contacting funds and carrying out sociological surveys. After that, we will create the prototype, as well as try to find some sponsorships. The project is extensive, engaging a large chain of stakeholders so we hope someone will see the potential of the social impact and will want to support it.

Our project, “The Traveler in a Wheelchair,” is united by a common concept of giving freedom to people who use wheelchairs to travel, both out of necessity and for leisure, and equip them with modern and online services. The project has two main objectives:
To create and adapt existing mechanical, electronic and digital (including Internet) tools to provide wheelchair users with more comfortable conditions.
To create awareness by publishing photo reports of travelers, drawing the attention of different sections of society to the problem of perception of people with disabilities.
Society in mass considers these problems to be medical, insufficiently informed about the social needs of people. Therefore, there is a need to develop communication between different groups in society, to promote modern views on the social perception of people, for various reasons not included in public everyday life. To realize these goals within the limited time frame of the AAI Project Development, we discussed and developed wheelchair devices that allow people who use them not only to move more easily, but also designing ways to achieve their goals in the field of leisure, education, self-development, and sports. We hope to continue this aspect of the project through the photo reports of the travelers.
In our development, the wishes of people on wheelchairs with specific needs were taken into account, lightweight devices were purchased, allowing photographs to be taken by moving in a stroller, after which test specimens of fastenings were made for them. Also, a bag and a backpack were developed, taking into account the arrangement of folding carriages, and also taking into account other needs: illumination inside bags, using solar panels for power generation, and special colored pockets that facilitate navigating the bag for the owner or assistants. Caps designed for strollers are not just decorative elements, but they serve to protect hands from knocks, as well as to protect the spokes from dirt on the street.When a traveller on a wheelchair is equipped and allowed to live autonomously, that traveller really has many more opportunities. Not just in navigating the terrain, but to do so through art, as a photographer. Participation in the photo project promotes socialization and communication, regardless of the presence or absence of physical characteristics, which can already be considered in inclusion. Added to the fact that the devices help the traveler on the wheelchair to be autonomous, the assistance of other people and their effective involvement in the project is also part of the working towards inclusion in the wider society.In addition, we have ideas around developing a “Museum Guide” which consists of creating a database of museums, or the existing one is used, and people who like and could talk about exhibits and about these museums are registered there as future guides. The museum can conduct initial behavioral training and confirm cooperation. Each of the guides creates his profile with a description of his personality, interests and level of preparedness for this museum. Thus, a database of guides is created. When a visitor comes to the museum, he goes to the application and finds online guides active at that time. Using the description, he chooses his companion guide and communicates with him via the internet using audio or video communication that guides an excursion. Analogues of applications for finding a companion for a trip to the museum have already appeared in the world, they simply do not yet offer video communication services.A service like this can attract people whose mobility is limited: they can get remote work, socialization, additional impressions, raise their level of erudition and education, get or develop professional skills in museum activities. Users of this service can choose their own companion at any level, receive help, an individual approach, new acquaintances.

The team members, Victor Kudryashov (Виктор Кудряшов), Maria Malkova (Мария Малкова), Andronik Khachiyan (Андроник Хачикян) and Mila Machalkina (Мила Мачалкина), explored their idea of "Everydayness" — sensor quests that lets people experience disabilities in an experiential way. A visitor would experience various disabilities across 3 rooms. In the last room, we will unite all the participants where they can use an interactive sensory glove that can change the surroundings in the room itself and socially together. We first introduce guests to the lives of people with disabilities and then create an inclusive experience for people with disabilities and without to join in a fun contemporary technological experience.

We hope to make the quest in a way that can be easily transported or reconstructed in any city. We want to raise awareness about disabilities, let people experience them, start to talk about this important topic and integrate people with disabilities into it.
I grew up in Guatemala. However, the last time that I visited downtown Guatemala City was over a decade ago. Every time I've gone back, I've avoided downtown. I've had some bad experiences in that city. So when the ZERO1 staff behind American Arts Incubator told me that I would be working in the city for a month, I got the chills. I took this as a challenge to face my fear of Guatemala City and this challenge gave me the opportunity to see Guatemala urban culture from a new perspective. I was able to connect easily with the project participants and understand their experiences. Several of them told me their city life stories; unfortunately, they had scary moments in them too. Perhaps that’s why someone always offered to walk with me every time that I had to leave the building. They know too how bad Guatemala City can be.
This kind of human gesture showed me a side of the culture that I had never seen before; an appreciation for life and the desire to share that with others and help keep them safe. My experience had always been “everyone for themselves.”
Another impactful experience happened during the workshop week while I was explaining the theme of the project — economic equity. Some participants, in a very respectful and kind way, said, "We know our problems. We don’t need to promote them." Then one person said, "We need to think of new ways to create and to act and that’s what you are bringing to us. We need to do things differently, and if we fail, at least we will fail differently. Then we can try again with other new ideas." This showed me that Guatemalans are craving innovation and positive changes. Nietzsche wrote, “Who has a Why to live for can bear almost any How.” My experiences in Guatemala seem to align with that saying.
During one of my trips to the rural areas outside the Capitol, I noticed a good number of charity projects that I think are impacting these communities negatively in the long run. Don’t take this the wrong way, I know they have good intentions and are doing great work in the short run. But I also realize that these projects bring ready-made solutions and are creating dependency on the charities in these communities. They also affect local small businesses negatively. For example, free shoes are great and humanistic, but can cause the local shoemaker to go out of business.
My personal conclusion is that if you want to help individuals, the best way is to share new knowledge. I hope that I did this in Guatemala.


We have now have 4 active teams organized and developing their immersive media projects in Phnom Penh. They are exploring a great range of environmental concerns through immersive media projects. In the week of workshop exercises we played through the production and experience of augmented and virtual reality. Combining this technology with the aim of supporting environmental sustainability has led to some amazing project concepts.
This group has developed an infographic poster that will trigger 19 separate overlay video segments via augmented reality. The challenge is investigated in three phases: Human Activity that is causing global warming, the Risks we all experience as a result of the effects, and the Solutions we can employ to avoid the on-coming collision of wasteful prosperity with environmental destruction.
A second group is travelling to three separate Cambodia forests to document them as 360 images and sounds. These will be built into interactive VR experiences and a map-based app. The goal is to connect the residents of Phnom Penh, particularly the young, with the diverse biosphere that is at risk of destruction.
Statues of a traditional Cambodian dancer and the god, Hanuman, made out of recycled plastic bottles emerge from piles of trash. Images on these sculptures will trigger augmented reality 3D models of the miraculous modern materials we are able to create, but then treat without respect. Hanuman saved the world once upon a time. Can we all join him in this current epic quest to return the earth to health?
A fourth group is producing a 360 video about people living in floating houses on the river. They are also planning to have a sculpture with a projection on it as part of the exhibition. Living with the water pollution at Tom Nub Korb Srov in Phnom Penh will exemplify the adage that “what goes around, comes around.” How can we take care of that which sustains us?
We are underway with the American Arts Incubator — Cambodia workshop at Bophana Center!
In our workshop we have done a series of exercises working with the Aurasma augmented reality app. One group of students created an “aura” that uses the image of a skull-and-crossbones landmine warning sign as a trigger for an augmented reality overlay — a video they shot of discarded plastic bottles and other trash on the street. At first there were comments that the landmine warning was too extreme for this association with trash. But then as we discussed it, we began to wonder if future generations might look back on us with the same terror and concern. Is all this careless waste laying new treacherous mine fields for our children to cross? The documentary, A Plastic Ocean, screened at the American Corner at Paññāsāstra University of Cambodia last week revealing to us the tragic impacts of the flood of indestructible waste that pours from our consumer lifestyles.

In an effort to do our part, NRG Solutions - Kruosar Solar has completed a soft install of the components of the 260 watt solar panel, battery, and charge controller system we are donating to Bophana. We are going to hook it up and test out a variety of locations in the Bophana space, finishing the install next week. In addition, we purchased some really exciting low-power appliances from Niwa Solar to run on the power generated. There is a super bright light that only draws 3 Watts, a standing fan (13 W), 18” television monitor (8-11 W) and USB chargers. They all run directly from the 12 volts supplied by the 100 amp hour battery without the need of an inverter. We already have the components that can keep us cool, lit, and connected, bathed in electronic images and sounds! Plenty of extra power will be generated to share. Sustainability is achieved when the power generated balances the power needs. Once that point is reached, we have caught the wave and are surfing on photons streaming from the sun.
What constitutes an artist community? And how can art contribute to and challenge political processes? As I prepare for my upcoming exchange trip to Colombia, I am asking these questions and finding answers in unlikely places. I’ve been living off of the grid in DIY communities in California — from the lush environment of Big Sur down to the dry desert heat in Joshua Tree. While the answers to these questions are still somewhat ambiguous, the reality of my living situation has provided a few graceful epiphanies along with many unforeseeable obstacles.
Sometimes mother nature has her way of becoming your most relevant concern. While living in Big Sur, the rain created many of these obstacles — from collapsing bridges to impassible landslides, creating miles of unreachable landscape. In fact, my temporary home at the Henry Miller Memorial Library lies just south of the recently collapsed Pfeiffer Canyon bridge, and so I was forced to evacuate until a bypass trail was created.


This real-world situation has given me much to ponder and question. How can a community focus on art when they can’t find food or water, or are forced out of their homes, during famine, extreme weather or at worst — during wartime? How can we as humans overcome these obstacles and define our lives in the midst of these life threatening events?
One of the first music shows I attended and helped out with at the Henry Miller Memorial Library was back in December of 2016 with Kendra McKinley and Kelly McFarling. A crowd of 60 or more people huddled together inside a room filled by candlelight and the crackling of a wood-burning stove. We were surrounded by visionaries from the past to the present — contained within the pages of a diverse collection of books from all walks of life. While on stage, Kelly mentioned how beautiful it was that in the midst of all the recent political turmoil and world events that we could still find it in our hearts to come together and listen to a woman sing about her emotions. It made me think about humanity and perhaps our crowning achievement, which in my mind is the celebration of artistic creation. Along with food and shelter — art, story, song and dance are vital to the human condition and when the world beats down on us it is art that serves to lift us up again.
My objective in Colombia is to create and foster these very kinds of “safe spaces” and creative environments. I believe that the act of creating art, especially in times of turmoil, is perhaps our most necessary combatant in creating a brighter future. Born out of necessity, art aims to congregate, engage and ponder life’s biggest questions — to hear and listen through another’s ears, to see the world through another’s eyes, to think for oneself and question the world at large.
To address these notions, I’ll be leading a workshop series in Colombia entitled, Digital Storytelling through Immersive Art and Tech. During the workshops we will be exploring a diverse range of topics and artistic techniques, allowing the participants to expand their own conceptions of what art is. We will build a greater communal discussion holding art as a centerpiece in dealing with social inclusion. We will be working with new digital fabrication techniques, sound and video production, device hacking, and projection mapping, which will lead to a series of four community projects addressing the topic of “Inclusive Memory for Peace”. The artist collective developed through these workshops will then expand to include artists, researchers and organizers from different backgrounds and social movements.
At this point, I cannot be certain of what will transpire or even what the ultimate outcome will look like, but as I begin packing and prepping for this upcoming exchange I become more aware not only of the difficulties but also the endless opportunities ahead. And as a final note to this chapter, I’d like to quote a man who, not through his own actions but through his life connections, led to the creation of one of the most humble and magical communities I’ve thus far encountered at the Henry Miller Memorial Library.

After an intense workshop series that expanded over the course of two weekends plus research excursions during the week, the participants defined their interests and finalized their ideas to develop community project proposals. These projects will be presented at the final show as various prototypes that tackle inclusion in different ways.
We explored the subject of inclusion through prototyping labs, where I taught participants the use of various electronics and sensors, encouraging them to think of ways that use interactivity to create new experiences of empathy and inclusiveness in community. We played with LEDs, microphones, and tactile sensors and broke out into rapid prototyping exercises where the participants had to think fast and design quick devices throughout the lab.


As the learning continued, I introduced the participants to various ethnographic techniques common in design research including Ideo.org’s Human Centered Design approach to prototyping. This is what’s known as "design thinking," but I’ve applied the same principals to “art thinking,” allowing the participants to learn, research, brainstorm and prototype with the goal of creating community art projects that tackle issues around inclusion. An approach like this helps ensure that these projects really matter to the communities that they are created for, addressing issues through mutual understanding and co-creation.
Along with workshops and discussions, the program included meetings with the curators of the exhibition Co-Thinkers, disabled visitors, and the staff of Garage’s Department of Inclusive Programs.


At the end of the lab, four groups of participants came together to create projects, each focused on a different aspect of inclusion: raising awareness about inclusive practices in museums; facilitating cooperation within communities; discovering new leisure opportunities; and developing new experiences for people with and without disabilities. The groups are already hard at work turning their proposed ideas into tangible prototypes for the final event on April 22 where they will showcase their ideas to the public.
The sensor quest group with their project entitled “Everydayness” looks at the daily challenges and limitations brought about by disabilities. The group is working on creating various interactive art “quests” that guests perform and are guided through. These experiences allow for interactions that mimic the kinds of limitations encounted by persons with disabilities, allowing for empathetic exchanges between those with and without disabilities.
With their project entitled “Emotional Clothes,” another group is working on wearable prototypes that allow users to communicate with their bodies through color, light, or vibrations. They hope to address issues of initial prejudice and help people perceive and focus on emotions first, allowing this interaction to be the forefront of human conversation and perception rather than bias and assumptions of another based on appearance.

Creating improved, customizable, and aesthetically pleasing wheelchairs is the goal of the next group with their “Traveller on a Wheelchair” concept. This group is focusing on gadget creation specific to the needs of those in wheelchairs, allowing them to travel independently through a “guide” app and prototypes specific for the wheelchair. From the research and interviews done at Preodolynie Rehabilitation Center, the participants were able to see the needs, dreams and hopes these people in wheelchairs have — some aspired to be filmmakers while others danced and lived active lives. The project aims to expand thinking about possible gadgets and creations that facilitate freedom in community.

Lastly, the “Art To Be Open” project will be a mobile and internet platform app that creates an accessible database of all the inclusive programs and accessible locations throughout the city of Moscow. Users will be able to find information on the accessibility of cultural institutions through the platform. This group also plans to create a data visualization through a sculptural installation, in conjunction to the app, that visualizes Moscow's museums and highlights their levels of inclusion and accessibility.
The day of the showcase has finally arrived! The doors were opened for the public to come and see our work. To my own surprise there were a large number of attendees, including many curious pedestrians who wandered in. A few hours into the event, we had our panel review and were honored by the presence of several folks from the U.S. Embassy. Many attendees expressed profound interest in the projects and complimented the teams.

I set the showcase up as a show-and-tell, booth-style event that allowed the participants to interact more directly with the audience then get feedback. People loved the idea of the Mobile Makerspace! From my perspective, Guatemala is looking at this idea as a great resource with economic impact. Guatemalans love ideas that promote small business.
A recurring comment was, "We know what our problems are but we need new ideas that can solve our small economy-issues. This idea of a shared makerspace looks amazing."
This event was efficient and awesome. The show-and-tell feedback gave participants in-depth information about their projects and the questions during the panel helped shape their thinking about the future: "How can these projects be sustainable? Can they be replicated in the rural areas? "
The attendees were so happy to see projects in Guatemala that promote economic prosperity! The panel was followed by a huge standing ovation. I usually do not mix business and emotions but that day I almost cried in public. I was so moved by the teams, the sacrifices they made to participate, and their dedication and time to the project. Thanks to all of them, I have a new understanding of hope.
Thanks Guatemala, it was awesome!
The community project descriptions below were written by participants in American Arts Incubator — Guatemala. All four projects are collaborating to form a single makerspace, each contributing to an aspect of the whole. These projects were initiated during Balam Soto's Incubator workshop and will continue to develop after the Incubator is complete.
A "makerspace," also known as a "hackerspace," is a physical or mobile space for people to join and share resources or knowledge. It contains different tools and accessories which facilitate the development of projects and ideas, establishing modular standards to be adapted to different environments. In order to do this well, one needs a mobile makerspace as well as a stationary one.
Our main idea in order to begin this project was a mobile makerspace. Following this intention, there was an outpouring of ideas for different models and structures that could inform our makerspace design. Our current model originated from the concept of a wheeled cart used by gum vendors, which one can find on any corner or street in Guatemala City. We felt this would make it immediately “friendlier" since people are used to seeing them everywhere everyday.
The structure of our mobile makerspace is a composite piece made with wooden boxes that are removeable. In these boxes we can store tools in different compartments for categories like: Carpentry, Finances, Programming, Art, Smithy, Marketing, Electronics, Design, Cooking, Photography, Engineering, Technology, Math, and Theater. Our makerspace has many tools, from soldering irons to hammers, painting supplies, etc.
The goal of the project is focused on economic equity. Looking for a way to integrate this focus, the makerspace has a mission to promote multiple creative processes and shared resources that boost economic benefit based on personal and group wellness. Our makerspace, RedCrea, is open to all kinds of people. It will be taken to all types of places, like schools, communities, etc.

Is an opensource web tool to add tutorials, how to etc base on Guatemala culture, the main ide is to make a place were creative and commun knowledge has an online presence.
Every little moment of life goes unnoticed: the sun, eating, sleeping, living… ah, also posting, sharing (virtually), everything so daily and routinely…every morning, nothing can escape…nothing to be postponed for next week, it has to be there every morning…for a fraction of a moment, you stop, open your eyes, and breathe… let oxygen go through your brain, life becomes real, the good and the bad awaken… the pleasant sun joins this day, the restlessness to improve turns unbearable…the daily demands raise your fears, but today, the decision is already made. The needs have made themselves heard, many times it will not be ignored.
Ideas join in, also wishes, experiences not so much, we have to tear down these walls, forget the smartphones. Getting up is the order: get up!
Today I fulfill my assignments, victory is ours, and the nation has been saved.
Who would be left out? Are there any cowards among us?
You have a lot to give, we have even more to give you.
Now, we sail with all our abilities, follow the wind, face the storms, and accept our weaknesses only to become stronger, now we sail to win.
We envision economic equity through the use of art and technology as a means for human development. From the perspective of RedCrea, economic equity is a social concept under which people have the same opportunities in order to achieve their goals, personal success depending on how much individuals take advantage from these opportunities.
As we analyze it from this perspective, we notice that in Guatemala this is far from a reality. So initiatives like RedCrea can bring opportunity to more people, giving them access to diverse opportunities, specifically through access to art and technology.
Considering the positive impact of art on people’s ability to learn, and the influence of technology in a world in which the rate of new inventions and discoveries is at the highest in history. We consider it undeniable that access to art creation and technology is crucially important for any person.
Talking about these topics in developing countries has the tendency of being done under the supervision, considered sometimes sacred, of those who had the privilege of access. That is why at RedCrea the main objective is to give voice to those deprived of access by any circumstance, so that they become both actors and participants of the present and future.
As an education team, we visited a community in Santa Catarina Pinula, in order to gain a better understanding of their youth and to offer a workshop based on artistic creativity and technology. Together with the help of the collective, we developed topics, materials and processes aimed at this goal, integrating everything by promoting maker culture.
We are now developing a three-month course, once a week, for children and youth from Santa Catarina Pinula as a pilot, with topics focused on technology and community development for the attendants to become active participants in the growth within their community.
During the last three weeks, we have faced a big challenge as a developing group because in order to focus on the topic of economic equity, we needed to address the worst problem affecting Guatemala: high economic inequality and poor access to education.
We decided to create a maker space that we called RedCrea, which is a collective initiative for inquisitive minds: artists, designers, creators and makers who bring art and technology to children and youth with the objective of changing the way in which they learn and develop themselves.
We have been contributing ideas, designing webpages, social networks, branding, and the graphic identity and colors which represent us: red, white, light blue, and gray for they represent technology, dynamism, and creativity.
Our mission is to provide technology, maker culture, and the development of reasoning skills in order to modify the way in which people learn and communicate with one another; bringing materials, tools, educational methodologies, contents, and supplies to urban and rural educational institutions in Guatemala.
Our vision is tools, technological and artistic knowledge to children and youth in order to reduce the opportunity access gap and allow them to be competitive in a globalized world, pursuing economic equity in Guatemala.
We hope that with this project, we can help Guatemalan youth to have a broader vision of their future, learn about the internet, art, technology, and programming and apply them in their lives to even work in it later, as well as encouraging them to leave their comfort zone to try new things, unknown in their environment.
The average temparature of Earth's whole atmosphere cycles up and down each year because its southern hemisphere has more ocean coverage than the northern hemisphere. When these temperatures are graphed throughout the past 137 years you see that there is a range of warmer and cooler years. Color coding by time range produces a sharply separated rainbow - revealing a tragectory. The separated lines in recent years show that unfortunately this temperature velocity is accelerating.

Global map of the March 2017 LOTI (land-ocean temperature index) anomaly shows that North America and Siberia were again much warmer than the 1951-1980 base period.
Preparations are underway for the American Arts Incubator Cambodia environmental sustainability workshop at Bophana Center, Phnom Penh!
Kruosar Solar / NRG Solutions and Bophana Center are meeting to discuss the installation design factors of the new solar powered time lens media installation. We will be setting up the system next week and aim to have collected enough electricity to be inaugurated it by powering the April 21st artist talk and the the week-long workshop starting on Earth Day, April 22nd.
The workshop is open to anyone in Phnom Penh interested in using media to improve environmental health. To enroll please apply here:
Session 1 – Earth Day – Past
Saturday April 22, Bophana Center
Virtual Reality – Immersion into a location at a previous time
Ricoh Theta–S 360 camera, Kolor Panotour Pro virtual tour authoring software
Session 2 – Present
Sunday April 23, Bophana Center
Augmented Reality – Layering onto the current location
Aurasma augmented reality app
Session 3 - Moments
Wednesday April 26, Design Innovations
Work session for Video editing, and VR/AR editing and authoring
Session 4 – Future
Saturday April 29, Bophana Center
Collaboration and Creativity - What impacts do these media produce? What futures do we see through the time lenses? What “images” are revealed?
Session 5 – Sustainability
Sunday April 30, Bophana Center
What kinds of time lenses can be focused on sustaining the abilities of our shared environment?
4 groups pitch their project ideas. These are developed in the following 2 weeks, each with a $500 project grant.
Sustainability Achievement unlocked – One Million Liter Rain Catchment System
In preparation for the Arts Incubator I have been training up my own sustainability skills and have just completed a fresh water collection system.
A silicone painted roof clean rain catchment system that collects 1 million liters of fresh water each year.
The roof is a square that is 15.5 meters per side = 240 square meters of surface area
At this location, the rainfall averaged 4.55 meters per year between 1993 – 2010.
The average annual volume of water that falls on the roof can be calculated by:
240 square meter roof area x 4.55 meter depth of water
= 1092 cubic meters of water
= 1,092,000 liters of rain collection.
The rain water is stored in a 37,000 liter water tank. When needed, it is filtered, UV sterilized and pumped throughout the house.
This past weekend I was asked to take part in the San José Paseo Public Prototyping Festival as a representative of ZERO1’s American Arts Incubator (AAI) program. The festival was created to celebrate the culmination of the San José State University Paseo Prototyping Challenge at the newly opened SJSU Hammer Theatre Center in downtown San José.
On Friday, I conducted a workshop with AAI program director, Kate Spacek, that was intended to mimic one of the first workshops we’ll be leading in Colombia. The workshop was designed to explore the relationships of people to their environments through the phenomena of sound. We had group discussions on what it means to listen, and how the sounds we hear shape and shift our perceptions of the world around us. I described some of the basic fundamentals of sound, as both a physical phenomena (physical vibrations) and perceptual phenomena (our cognition of these vibrations). Following the series of short listening exercises, participants were able to experience some hands-on building and electronics soldering. Each person built their own contact microphone that they were able to take with them at the end of the day.






The ability to use this workshop as a trial run for the upcoming series I’ll be leading in Colombia was of great help. It provided many insights into the nature of working in small groups around large issues and topics that are often hard to talk about. Through the listening exercises, one of the topics that arose was the idea of memory and attaching or retrieving a memory from a sound experience. How does the sound in our environment effect our own emotions and thoughts? And how can we strive for empathy through listening to others?
As the workshop came to a close we discussed all the lessons of the day and shared many new takeaways for the participants, as well as Kate and myself. We emphasized that listening is an active process rather than passive, and that the practice of listening can be a building block to fostering understanding and unity. One of our main objectives was to expand perspectives and explore sound spectrums while in the process discovering how each person’s hearing is different.
This is the first in a series of workshops. Moving forward through the AAI program we will begin growing ideas for public project concepts that use the techniques we learn throughout the week to engage community into a new kind of dialogue around social inclusion.
In addition to the workshops, I was asked to create some large-scale projections on the facade of the US government building that sits opposite the Hammer Theatre. The content projected was a mix of futuristic illustrations of green city planning, Buckminster Fuller diagrams, and nature intertwined and mashed together to create a visual experience for festival goers and passersby.
PASEO Prototyping Festival - San Jose, CA from Nathaniel I Ober on Vimeo.
Snowy caps and white plains filled the window scene outside of the aircraft as we descended into Moscow’s Sheremetyevo airport. I was quite a world away from the warm and sunny California coast of home. I could feel the temperature dropping as the snow reminded me that winter was not over yet here in Russia. Perhaps I will see the change of seasons over the course of the month in Mother Russia.
Time was tight once I landed, as my schedule demanded preparations for several meetings, an Artist Talk, and the first round of workshops which were to begin two days later on the weekend. I had already prepared teaching materials and Arduino plug and play sensor kits to share with the participants, so they could get started with prototyping as soon as possible. I packed a suitcase full of electronics that made it through the TSA and off to Garage Museum of Contemporary Art we went.

Here at Garage, I met with the Coordinator of the Inclusion Department and after discussing some key points, I was offered a tour to explore the current exhibition at the museum, a Triennial of Russian Contemporary Art, featuring over 40 Russian artists based all over the country. Spanning the entire building, the exhibition featured seven curated themes prevalent among Russian art practice today — Master Figure, Art in Action, Fidelity to Place, Personal Mythologies, Common Language, Local Histories of Art and Street Morphology. It took me a while to take in the full extent of all the work presented in the exhibit. It ultimately gave me an understanding of where Russian Contemporary Art currently sits within today’s Russian society and the post-Soviet era context.


The Art of Action whose intentions lie as catalysts for social change. Photo: Elaine Cheung

As I made my way back to my apartment that night, the snow fell slowly. The freezing air created beautiful flakes across the water as my breath materialized in front of me. It’s cold and chilly but I’m excited to begin!
I am building water quality sensors which will capture geolocated data. This was my first test with this technology. This is part of my ongoing research at the Santa Fe Water Rights residency (March-April) and for the American Arts Incubator program in Thailand (May-June).
This GPS data-logging shield from Adafruit arrived yesterday and after a couple of hours of code-wrestling, I was able to capture the latitude and longitude to a CSV data file.

The is me walking from my studio at SFAI to the bedroom. The GPS signal at this range (100m) fluctuates greatly, but I like the odd compositional results. I did the plotting in OpenFrameworks, my tool-of-choice for displaying data that will be later transformed into sculptural results.

The second one is me driving in the car for a distance of about 2km. The tracks are much smoother. If you look closely, you can see where I stopped at the various traffic lights.
Now, GPS tracking alone isn’t super-compelling, and there are many mapping apps that will do this for you. But as soon as I can attach water sensor data to latitude/longitude, then it can transform into something much more interesting as the data will become multi-dimensional.
And the cover image? That would be me, shopping at Whole Foods.
For more information and updates, please join the American Arts Incubator Facebook page.
As I prepare for departure, I’m getting even more excited to host a workshop at the Garage Contemporary Museum of Art soon after I land in Moscow. The workshop will explore how art be used as a tool to address disability inclusion. I will leverage my skills in electronics, interactive design and wearable technology to guide learning around the role art, combined with interactive media, can play in creating new models and visions for a future where people with disabilities can experience art in new, accessible and inclusive ways.
The workshop will be a learning lab focused on introducing ways to place technology on the body. We'll also look at how basic sensor tech and sensory exploration can inform and allow us to reinterpret our senses, augmenting them in different ways. I hope these ideas and creative explorations can help us explore the various ways disability can inform the future of art and design. By designing with people with disabilities from the start, getting people excited by what can be made through the lab, and having inclusive design inform the learning process, the workshop can be a source of creative play and learning to use empathy in the design process.

I’ve just come back from a trip to Austin, TX for the South by Southwest conference that focuses on film, music and interactive technology. I was presented as a finalist for the Student Innovation Award with my thesis, work that really informs this current exploration into wearables and health for American Arts Incubator. Using this residency as a place to inform my own practices, it’s my hope to provide a space and community that cultivates inclusion and creative expression. I’ve been able to represent the body in new ways informed by teachings on consciousness and human experience. By conceiving of technical apps that help guide and navigate a user in difficult mental situations, to creating a speculative interface that aids in a spiritual journey, expressive prototypes that design alternative health systems can help inform a unique vision of what can be possible in the future.