Open house for “Lima 2100: Collective Resilience through Adaptive Urbanism” in the virtual Museo de Arte Contemporáneo (MAC Lima) gallery, created and curated by Gabriel Kaprielian exhibiting work of American Arts Incubator — Peru artists (2020).
It’s been a little over a month since the American Arts Incubator — Peru (AAI Peru) program was completed. Reflecting back on the month-long exchange, the global pandemic and virtual format did not dampen the enthusiasm and brilliance of the participating artists. Instead, it challenged us to adapt and respond to the moment, framed by the past, while projecting onto the future. Meaningful connections were made, ideas and knowledge were shared, and amazing new artwork was created. By all accounts, the program was a huge success! Thanks to the dedication of many wonderful people that made this possible.
I led four workshops that introduced technology platforms, theoretical frameworks, encouraged discussion, and led to short exercises applying these tools with artists' ideas. Workshop 1 involved a collective “Psycho-geographic Mapping” of Lima using a virtual whiteboard canvas. In Workshop 2, artists created “Postcards from the Future” that showcased speculative visions of Lima in the year 2100. Workshop 3 introduced tools for digital 3D modeling to create a collaborative “Monument to the Pandemic.” Workshop 4 demonstrated the use of augmented and virtual reality to visualize the artists' work.
There were two guest speaker panels that introduced further discussion on the social challenge of urban development in Lima, focusing on the themes of climate change, social equity, and urban health. The first panel was centered around public space and included Dr. Patricia Kim (Monument Lab), Dr. Ghigo DiTommaso (Gehl Architects), and Lucía Nogales (Ocupa tu Calle). The second panel focused on socially-responsive artwork and included Nicolas Gomez Echeverri (MAC Lima), Natalija Boljsakov (UTEC), Ferran Gisbert (UTEC), and Kiko Mayorga (UTEC).
For the last ten days of the program, each artist created new artwork responding to the theme, “Lima 2100 – Collective Resilience through Adaptive Urbanism.” These works took the form of 2D collage, audio and video, and digital 3D forms. I was amazed by the creativity and thoughtfulness of each project and the passion each artist demonstrated in developing their work in such a short amount of time.
Artists presented their artworks and concepts to a guest panel where they received outside feedback. The final exhibition was originally planned to take place in the Museo de Arte Contemporáneo (MAC Lima). Instead, we created a virtual reality gallery in Mozilla Hubs of MAC Lima with a curated exhibition of each artist’s work. This was the first time we were able to gather in the same "room," walking around and chatting, viewing the artwork as a collective project.
I want to give a big thank you to all of the participating artists, our partners in Lima including UTEC, MAC Lima, and the U.S. Embassy, as well as our guest speakers and panelists. This program has introduced new ideas and understanding in my creative practice and expanded my ecosystem of collaborators. I am grateful for the opportunity to have taken part in AAI Peru.
The entirety of this experience, from beginning to end, is something I will cherish and continue to be inspired by as I go forward in my art practice. From the relationships forged on the ground to my amazement of the vision and voices of the participants, and for our entire team’s resilience and creative pivoting in response to the pandemic, I am forever grateful.
When I arrived in Belo Horizonte, there was a charge in the air. It was something that was hard to pin down in the moment; it felt like a fire inside. After talking with people, learning their stories and their struggles, as well as their similarities to people I knew back home, the urgency to amplify the humanity in our shared experience burnt in me like a beacon. Whatever was to be created in this short time we had together had to transcend convention, and inject a much-needed narrative into the often cold landscape of art and technology — breathing life into it.
There were a lot of meaningful exchanges and experiences along this journey, but the ones that really stood out to me were the events that inspired us to create portals for healing — and to witness the participants embrace and overcome the challenges of creating team-based virtual experiences while in physical isolation.
Upon my arrival in Belo Horizonte, Francisca of our host partner JA.CA, took me to the opening of a new exhibition entitled "VAIVÉM," which showcased the work of Indigenous Brazilian artists and the narrative of the hammock.
There, I met an Indigenous artist and healer named, Iba, who sang traditional healing songs and linked those songs to the murals he had painted on the walls. I talked with him in my native language and he talked in his; we were laughing at the similarities in our creation stories and symbologies, and he told me his work was entirely about building gateways for healing, or portals. We laughed again, because that is exactly what my practice was/is and what I wanted to create during the incubator.
Needless to say, the participants took every tool and every opportunity that was presented to them to tell their stories, and they delivered. Watching their rapid progression from learning 3D scanning, projection mapping, augmented reality, and finally virtual reality, was simply incredible.
The teams' abilities to seamlessly incorporate these tools into a very human experience on a completely unfamiliar platform was beyond anything I could have expected. When it was all said and done, we augmented a new, uncharted digital landscape with reality and humanity. Life was breathed into each project — life that will outlive our own.
American Arts Incubator — Colombia, entitled "Laboratorio en las Fronteras," brought together a group of 28 visual artists, filmmakers, creative producers, musicians, educators, and social advocates to explore migration and identity in the context of the Colombia/Venezuela border crisis.
Just as I was about to begin a journey to Barranquilla to lead the lab in person, the world went on lockdown due to COVID-19, and the program went virtual. Through a series of online workshops exploring personal narrative and documentary, interactive media, emerging technologies, social practice, and public art – we co-created a plan for a web-based virtual museum where the work could be shared and experienced by a global audience.
Each project is designed specifically for the virtual gallery we created, and also exists in the world as the creative expression of an independent artist attempting to survive the pandemic. In the Lab, the barriers we faced and the boundaries we crossed became part of work. The stories embedded in the virtual gallery reflect the powerful lived experiences of the participants at this unique moment in time.
Four themes emerged from weeks of discussion that the artists chose to organize their work in the galleries: Fragments, Refuge, Reconfiguration of Identity, and Movement/Stillness. The projects included powerful stories of survival using photography, 3D modeling, poetry, single channel video, music, collage, augmented reality, and documentary.
At first, the artists were hesitant to draw on their own lives for inspiration; they had wanted to use the opportunity of American Arts Incubator to work with communities at the border — to amplify their stories and raise awareness of a human rights crisis that was disappearing in the crush of coverage of the pandemic. Through the work of the Lab, the artists bravely centered their own life experiences instead and found their voices in a single phrase: we are all Migrants.
As we reimagine what our global future will look like through this darkness, I am grateful for the time I got to spend with this incredible community of artists who showed up online together for a month, hours at a time, and worked on projects alone in their homes, through quarantine, rolling blackouts, curfews, and extraordinary heat. We are all looking forward to the time when we can move the work from the virtual galleries into the streets, and into the world. Explore the virtual museum here.
I was really looking forward to spending time in Kyiv, Ukraine this past April, but my plans were thrown for a loop by the COVID-19 pandemic. With great assistance from ZERO1, I pivoted in the short space of two weeks to a fully online experience. It was also fortunate that my incubator topic was art and artificial intelligence, which meant it could be conducted mostly through digital means.
Still, that meant that I would be holding the workshop in two languages, sometimes with a professional interpreter, and sometimes not, across a seven-hour time difference.
After giving my artist talk in conjunction with Bryan Furman from the Cultural Affairs Office at the U.S. Embassy in Kyiv, I spent one session entirely online getting to know my two dozen or so Ukrainian artists, scattered throughout the country in strict lockdown inside their homes.
The selected artists for the incubator were VJs, visual artists, graphic designers, programmers, engineers, musicians, sound designers, and individuals adept at working in virtual reality. Save for one participant though, no one had fully worked with machine learning before, which is the fundamental aspect of artificial intelligence.
Over the course of three days, I showcased some of the fundamentals of machine learning through art via Zoom sessions. At the same time participants were engaging in the lectures, they began posting their ideas for team projects asynchronously in Slack.
At the end of the three days, we met online and went over every artist's project idea until settling on four themes: 'Conspirology,' Environmental and Moral Responsibility, Isolation and Connectedness, and Mudra — a translation tool for Ukrainian sign language.
For the next two weeks, we dove into into accelerated development. I met with each team in Zoom from my house in New York City, as the participants were scattered throughout Ukraine.
We had only one day of presentation rehearsal to show the final works-in-process to an international panel of AI and art experts for feedback: Arif Khan of Alethea.ai, Misha Libman of Snark Art, Gene Kogan of Abraham.ai, and Vanessa Chang, a well-known San Francisco based curator.
What really surprised me was the relative ease and speed at which the artists, who had not known one another previously, were able to adapt to forming collaborative teams that used accelerated development tools. They were able to develop coherent and plausible proof-of-concept designs.
We have now concluded the initial phase of the exchange, but some of us hope to continue by forming a media arts alliance between the Baltics and Ukraine. We have a meeting scheduled for early June, and I am already looking forward to the results.
People in social distancing circles at San Francisco's Dolores Park amid the coronavirus outbreak on June 9, 2020. Photo by Lynn Friedman is licensed under CC BY-NC-ND 2.0.
The recent global pandemic has disrupted all of our lives, while highlighting a myriad of “wicked problems” facing cities. In just a matter of months, cities look and feel different. For many, we are looking at them out our window or within the small perimeter in our neighborhood. The isolation during shelter-in-place has shed light on the importance of community and public space in all of our lives.
This is a time for collective resilience.
As I will not be traveling to Peru physically, I’ve been working on adapting the exchange to a remote platform that utilizes technology for collaborative engagement through virtual and augmented reality environments. It has been challenging to re-envision a program focused on the social challenge of urban development in public space during a time of quarantines and web-based communication. However, I am optimistic about the potential for reframing these challenges as opportunities for creative exploration with the American Arts Incubator participant cohort in Lima.
During the past few months, I have been reflecting on the implications of the pandemic on the way cities are used and how they are designed. In a way, the pandemic affords us time to contemplate the present conditions and envision a better future for our cities. I’m interested in how art + technology can be leveraged to inspire collective optimism and enable participatory urbanism.
In my own creative practice, I have explored ways to contextualize and make visible the past, present, and potential futures of cities. This often involves mapping to visualize a geo-spatial and layered place narrative. I look forward to learning more about Lima from the selected group of interdisciplinary artists through their personal psycho-geography of the city and speculative vision of what the city could be. If we traveled to Lima in the year 2100, what might we write back about how the city and world has changed?
In recent years, I’ve been especially interested in interactive and participatory artwork that actively engages the audience in a process of discovery and agency in creating collaborative visions of adaptive urbanism. As we focus on Lima’s public space as a collectively owned democratized canvas, I am excited about the discussion, creative projects, and community that will come out of it. In my role as Lead Artist and facilitator, my goal is to help amplify the creative voices of the local participant artists within their communities and abroad.
First is the moist breeze, then the faint sound of water rhythmically slapping against the bank. The soles of my feet are not used to the unevenness of the cobblestones. I walk alongside the Danube, witnessing people crossing paths, exchanging greetings; encounters coming together as a jagged yet porous edge of beautifully diverse experiences. Since the Roman Empire, Linz has been a transnational, transethnic crossroads. I hear the soft sounds of German, Turkish, and Latin as I watch my daughter’s nimble fingers scroll through the river path, as she too explores the far away lands with the intimacy of her touch through a glass and metal rectangle- the interface of my phone.
For the past year, my preparation for the American Art Incubator at Ars Electronica has been interwoven with visions of myself tracing the city’s complex history in my daily walks from Atelierhaus Salzamt to Ars Electronica — crossing the Nibelungenbruke bridge over the Danube, walking the streets, catching the aroma of fresh baked Linzer Torte. Daydreaming my month-long stay in Linz, I looked to accounts of the past and present in Austria and Linz and anticipated with excitement the city’s future, a vision that is nurtured in spaces like Ars Electronica.
With the sudden shift of this exchange to a virtual program in response to the pandemic, I am left to live the experience of being in the presence of a place and its people through the medium of technology: searching images, reading first-hand accounts, listening to Annea Lockwood’s “A Sound Map of the Danube.”These sources of information are like shattered particles of a reflection on the water’s surface, constantly flickering in and out of a vision that could be whole.
The global pandemic has impeded our ability to connect with the places and people we love, or had yet to love, in person. However, individuals and organizations have opened up a floodgate of virtual access to online content and experiences. Technology has solidified its role as the connective tissue among people from different nations within one city or across continents. On the other hand, the pandemic has also brought into sharper focus structural injustices and systemic inequities. In the field of Art and Technology, specifically, it is a call to construct equitable networks of support that center the most vulnerable.
As a socially-engaged artist, I define my practice as “Art as Ecosystem,” a network of collaborations with a multiplicity of narratives that investigates social systems and animates public sites and online platforms, shifting the dominant narratives around urgent social challenges. Emerging technologies and co-creative processes form opportunities for cross-sector collaborations centering on personal stories. In this act of storytelling, the personal political realities of intersectional issues such as race, gender, immigration, and class become fluid. From this place of fluid holistic narrative, “Art as Ecosystem” arises.
My research for the past four years has been centred on “A Father’s Lullaby," a community co-creative project that uses poetic aesthetic as its critical lens to address the social challenges of mass incarceration in the United States. The project highlights the role of men in raising children, and their absence due to racial disparities in the criminal justice system. The work moves across multiple platforms, engaging people from a spectrum of experiences — from formerly incarcerated men to fathers that are federal probation officers. Co-creation engages diverse groups of participants that are mobilized by the moral responsibility of everyone to speak out on social injustices, not just those most impacted. The result of collaborations and tool-sharing workshops manifest as site-responsive installations shared in the community where it was created.
Pedagogy is intertwined with my artistic practice. As an assistant professor at Emerson College, I implement community co-creation methodologies in shaping classrooms. In the spring of 2020, my “Immersive Storytelling: Co-creation of VR and 360 Video” class brought together formerly incarcerated fathers, probation officers, and students. With the mid-semester shift to online academia, the collaboration relied on virtually using Augmented Reality and tools accessible to the fathers- their cellphones. The result of these collaborations, “From Father, With Love” is a set of postcards, each augmenting a father’s story through audio, visual, and 3D images.
“Diversity gives me a seat at the table, inclusion allows me to have a voice at the table, but equity gives me the ability to run that table.”
Partnering with Ars Electronica, an international hub for “experimentation, evaluation and reinvention” in art, technology, and society, presents a unique opportunity to envision radical changes to address critical questions of inclusivity, equity, and sustainability with underrepresented creators at the table. What are the conditions that need to be in place for equitable practices to stay sustained? Our collective efforts with local participants, leaders, and Ars Electronica is an incubator for these inquiries. With only a virtual presence, what are the effective ways to lean on the expertise and lived experiences of local collaborators, Ars staff, and community members? I am excited to work through the many questions collectively to imagine the future of inclusivity together.
Open call announcement for Laboratorio en las Fronteras.
On April 19, 2020, I was supposed to be giving an Artist Talk at the Museo de Arte Moderno in Barranquilla, Colombia to kick off my American Arts Incubator exchange, Laboratorio en las Fronteras (Lab at the Borders). In the global urgency of lockdowns, quarantines, and travel bans, that talk will not be happening. My body will not go to Colombia. But perhaps we can overcome the obstacles of disease, geography, language and culture. Perhaps we can leverage available technology to do something meaningful inside the constraints of pandemic culture.
In a crisis, artists always go to work.
I’ve been attempting to learn Spanish online with a tutor from Colombia and my Babbel app, plan workshop rituals, sharpen the curriculum, visualize how we could possibly co-create a multi-generational interactive media exhibition reflecting the multiple identities of migration, displacement, and statelessness. Can we possibly create a virtual creative lab without any in-person connection and interaction? Who am I to think that we could move this experience online and actually incubate projects that will explore the lived experience of diverse communities at the border, contribute to peace-building, protect human rights workers and vulnerable refugees, and rise up the stories of those so frequently silenced?
I do think that something meaningful and beautiful will come of this. We just can’t possibly know what it is right now. I do know it is very important to be present in the unknowing.
Today, I have the feeling that I’ve been preparing for this moment my whole creative life. At Oberlin College, I completed an independent major in Ethnopoetics. As a young filmmaker, I worked a lot in re-articulating and re-photographing home movie footage into new and unexpected narratives. My film that went to Sundance in 1994 was a collage of found footage and voiceover, an essay on my own infertility. It was my Saturn return, and I needed to discover who I was. Now, as a facilitator, project director and educator, a quarter of a century has passed, and I’m working on my own invisibility.
At some point in my creative practice, I turned away from making my own projects and became a visual, human-centered ethno/futurist obsessed with the intersections of celluloid, pixels and codecs, and the social and cultural implications of the transition from analog to digital to virtual – especially in documentary.
Leading the Producers Institute, the first new media lab in the U.S. for documentary filmmakers and journalists, I could see up-close the power of having artists, technologists and activists together, co-creating from day one. Those labs (at the Bay Area Video Coalition in San Francisco) worked because we were together for ten endless days and nights.
A few years later, directing the Oakland Fence Project, we created one of the first story-based A/R apps that enabled the subjects in still images to speak, to “come-to-life.” That technology augmented 5-foot photographs with stories and voices rarely heard.
It is in this space that the vision for the work will emerge. I know it.
I’m writing this blog post in the midst of final preparations for my journey, as I leave wintry Chicago en route for summertime in Belo Horizonte, Brazil! This will be my very first trip to Brazil, and my first ever visit to South America. I’m excited to meet the partners on the ground, get settled in, and make some waves with the 25 participants we selected for this Incubator. We’ve chosen an extremely talented and diverse cohort of artists, technologists, and architects from within Belo Horizonte to participate.
For this implementation of AAI, we’ll be addressing the social challenge of economic inequity through a workshop series I’ve developed for this entitled — “Augment Earth: Embedded Futures,” where we’ll be creating extended reality portals around the city as a generative seed of discourse for equity and collective futurity.
As an artist and architect based here on my ancestral lands, my practice revolves around notions of Indigenous Futurism and its tangible manifestations. I recently contributed to the Chicago Architecture Biennial, where I was invited as their first Native American architect. I created a projected augmented reality installation of a burning hut entitled, “Hayo Tikba (The Fire Inside)” dedicated to Indigenous mound building civilizations and their living descendants that were forcibly displaced in the creation of virtually all U.S. cities east of the Mississippi River.
I’ve also been conducting recent explorations in holographic reanimations of ancestral craft, like in my installation “Transmissions,” populating galleries and institutions in different applications referencing the different forms of Indigenous craft respective to geographic location.
For this series of workshops in BH, I’m really looking forward to activating portals throughout the city: portals of thought, experiential interactivity, knowledge, and hope through the many narratives and talents of our group.
Our incubator will culminate in an open house and panel discussion where we will activate portals in and around our host site, the Banco do Brasil Cultural Center of Belo Horizonte, alongside our host partners JA.CA and U.S. Embassy Branch Office Belo Horizonte.
I first visited Kyiv Ukraine in 1992, the first year of Perestroika, and again in 1993. I met Ukrainian artists in New York City by chance during an open art studio day in Brooklyn, and one of the artists I met was from Kyiv. She spontaneously invited me to visit her hometown, saying she would set me up with a place to stay (this was pre-AirBnb), and connect me with all of her artist friends.
I instantly made plans to go to Kyiv.
What I discovered was a strong community of creative practitioners who all seemed to know one another. Their network was wide, and extended into all the major cities of the former Soviet Union, as they had all attended school together. Their art practice was both conceptual and tactile, encompassing the plastic arts, i.e. painting, drawing, batik, metal, ceramics and sculpture. Though they were resource-poor, they were conceptually rich, and the fact that I was an artist from America intrigued them.
Now, 27 years later I am returning to Kyiv to work with Ukrainian artists, but this time around themes of artificial intelligence and art. It’s quite a leap in creative techniques since my previous visit. What is new is that Ukraine is rich in a new type of natural resource – computer programmers. According to a study by Deep Knowledge Analytics, taken from a database compiled by Clutch.co, Ukraine has the most outsourcing companies in artificial intelligence in both Eastern and Western Europe. The authors of the Deep Knowledge Analytic report also cite LinkedIn as listing more than 2,000 companies who develop AI related platforms.
This dovetails with my current arts practice, as I work with biometric indicators (brain computer interfaces) as well as AI. I created “Noor,” a fully immersive interactive brainwave opera, as well as “AIBO” an emotionally intelligent AI brainwave opera. I am also a Director of an high-end art and technology residency in New York called ThoughtWorks Arts that works with cutting-edge technologies such as cyborgs, illegal harvesting of genetic data, breath and virtual reality, facial recognition and AI, movement and robotics, volumetric filmmaking, blockchain and AI, as well as synthetic media. In addition, I run Art-A-Hack ™ a creative group collaboration that brings artists and technologists together to "make something new." The groups contain experts as well as non-experts, and it is this methodology or toolkit I will use when working with Ukrainian artists.
My host organization IZOLYATSIA is finding participants such as creative technologists, as well as artists both from Kyiv and outlying Ukrainian cities at their new location in Kyiv. IZOLYATSIA “orientates its activity toward the new Ukrainian generation that is involved in the creative and cultural sectors. We will work together to create projects on “Digital Literacy and New Horizons in AI and Art.” I am very interested to see the unique Ukrainian perspectives on technology and art.
In a few weeks, I will be arriving in Pristina, Kosovo on the somewhat magical-feeling, transient leap year day, February 29th. That most of my travel from Pittsburgh, PA falls on this day will amuse me as I prepare for my month of leading workshops in youth empowerment to a group of Kosovar artists, makers, and dreamers.
When I was given my American Arts Incubator assignment, all that I knew about Kosovo was that there had been a war in 1999 while I was in my last months of high school. I asked around to my contacts to see if anyone had ever spent time there. Two people said that they had. One scolded me for my post about hoping to find moments of lightness and joy with the communities, even 20 years after the war. The other, a photojournalist who had also been there during the war, remembered her translators fondly as generous women who she kept in touch with as they married and had children. Her recollections of generosity and friendship from the people of Kosovo are what I am looking forward most to experiencing soon.
When I said moments of lightness earlier, I used the term intentionally, as much of my own art practice has used LEDs to show my bodily gestures with images and text in real time performances with projections; in other words lightpainting. The workshop that I will be conducting in Pristina, Tracing Pathways: Youth Movement, Light, and Wearable Technology, will lead participants in creating wearables with custom sewn LEDs that will be used in creating real-time projection pieces that can also trigger augmented reality animations and videos. After learning some of these techniques from my practice and discussing what youth empowerment means for them, the participants will be breaking into four groups to develop community-centered projects that will continue after my own departure.
I started working with LEDs in an early investigation of digital identity that merged lights, movement, and code in the days when Twitter couldn’t embed images. The investigation has grown and morphed beyond my initial expectations as a photographer and into my current practice. It now contains real-time projection, putting me in front of the camera, as well as setting up performances for others as a part of community-engaged, public art workshops.
My practice now uses wearable LEDs, real-time projection, 6’ tall light sticks that look like something out of Star Wars, as well as contains community participants in public art workshops who wouldn’t necessarily consider themselves artists. The expansion of my individual, studio-based practice started when I started calling myself an artist, rather than just a photographer, even though I had always used performative means within my photography.
I am now designing systems and workshops to facilitate the joy that I feel when expressing my emotions through movement and light by allowing others to have this same magical experience that the technology facilitates. Community-centered public art has become an outlet where facilitation becomes collaborations with communities where we are all essential to the creation process, which often leads to unexpectedly joyful outcomes. I’m looking forward to my time in Kosovo and to see where some lights can take us.
At the end of May, I completed my ZERO1 American Arts Incubator exchange in Pachuca, hosted by CITNOVA. I arrived in Mexico City a few days prior to the beginning of my exchange, where I spent five days exploring museums, historical and cultural sites, and learning as much as I could about Mexico’s largest city before departing to Pachuca which is situated approximately 2 hours north in the state of Hidalgo.
After the opening ceremony, the participants and I hit the ground running with four workshops. The workshops explored technical skills such as 3D printing, 3D scanning, laser cutting, and wearable electronics. All technical skills were framed within the context of considering how these technologies and processes could be used to create works and experiences that were rooted in narratives surrounding cultural identity. Through spending in-depth time together at the beginning of the program, I learned about the personal histories of each participant and the rich diversity of the group.
Upon arrival in Pachuca, I was greeted by CITNOVA with a fantastic opening ceremony for our program. In attendance were representatives from the U.S. Department of State Education and Cultural Affairs, as well as local government officials and other community members. It was a great way to start our experience and the first day for me to meet the participants and learn more about Pachuca.
As part of our creative research, we visited several sites in the greater areas surrounding Pachuca including Las Prismas, Atlantes de Tula, local mines, and magic towns such as Huasca and Real Del Monte. Participants used this time to gather 3D data, take video and images for their final prototypes, and gain deeper knowledge to share as part of their final pieces. We also had the pleasure of meeting with art and technology residents visiting from all over the world as part of the local Fronda Arte residency program.
The resulting prototypes were exhibited at CITNOVA where participants shared their ideas with guests panelists and visitors through an Open House. I was incredibly proud of the ideas and projects that each team executed given the brief period of time to learn and absorb a large number of new processes, tools, and technologies.
Personally and professionally, I was blown away by these participants who had a deep knowledge and appreciation for their cultural heritage, home cities, and personal histories. Being able to visit many ancient sites was a true gift, as was spending time with this incredible group of people. Our visit to Atlantes de Tula was incredibly transformative for me personally.
The participants came up with incredible ways to utilize the technical skills that we had covered, including 3D-printing bordado embroidery patterns onto fabric, which blended traditional crafts with new technological approaches. One group explored the rich historical languages present in the Pachuca area by creating prototypes that highlighted indigenous languages through AR magazines and light installations, while another created projects that were visual representations of the history of mining culture through wearable bioplastics. The final group used RFID-embedded objects to create interactive videos of the cultural sites we visited.
This experience was incredibly meaningful, and professionally shifted my approach to considering how new technologies can be used in conjunction with traditional craft in the future. Utilizing new technologies allowed complex issues like cultural identity to become more accessible to a broader public. I am fully confident that the participants from this exchange will continue to develop their prototypes. I look forward to continuing the discussion of these projects online and hope to visit Pachuca again in the future.
I awoke my first morning to the sound of bells ringing and birds singing. Somehow, my driver had found my little apartment the night before, though this part of Kathmandu, Old Patan, is so ancient that it has no street signs, no street names, and there are no numbers for houses. Places here are referenced by family names or the nearest temples. Streets were developed as footpaths, and only a few are wide enough for a single car to pass through. Dhumbahal House is where I lived, named after the nearest Hindu temple, though there is a Buddhist Stupa outside my kitchen balcony and a Hindu shrine below my living room. They are visited continuously, both day and night.
By day three I’d recovered my lost luggage, met with the Embassy, and walked the mile through the old city to Nepal Communitere: an innovation hub, entrepreneurship incubator, and makerspace that supports a progressive vision for Kathmandu and greater Nepal. The team at NC is a vibrant community of Nepali people, many of whom have spent time in the U.S. or Britain, and I felt at home almost immediately with the delicious snacks and lively conversations.
For my residency, I taught a digital fabrication workshop to 16 people, aged 18 to 34, on the topic of women’s empowerment. All of the participants had laptops, some were practicing artists and others were from leadership roles in their work and community, and very few had digital design experience.
l led each day of the workshop in roundtable discussions with the question: “What does empowerment mean to you?” Some stories were difficult, others inspiring, and I deliberately (and transparently) fostered a safe and inclusive space so the participants and I could co-create a supportive community together. Though everyone had different perspectives, the consensus was that women want more choice when it comes to their bodies, access to education and employment, and who they form intimate relationships with and why. Each day ended with an introduction to 2D and 3D design software and tools to fabricate the components to make art.
Four teams emerged around themes within women’s empowerment: home, career, culture, and personal. When it was time for teams to start planning their projects, my workshop assistant and I tasked teams with describing how a visitor would explain their project to a friend, and to create the work starting with that description. Then we set to enhancing the artistic skills that participants brought with them by adding skills in digital design and fabrication.
In the photo above, the participants and I are visiting a digital foundry to see CNC machines, laser cutters, and vinyl sign making machines.
We had ten days to develop prototypes that would invite the public to add to the conversation around what it means to be empowered for women in Nepal.
There was such exuberant energy from participants that came from the project development! All around me, women were speaking their minds, supporting one another, and the feeling was contagious as others in entrepreneurship and artistic communities starting dropping in to see the work and telling others.
What surprised me most was that these projects were able to extend the safe and inclusive community we’d created so that visitors were now participating in the conversation we’d started during the workshop. Each team developed a project that was participatory in nature. Spectators became participants when the projects were unveiled at the Open House, and it seemed like all of Kathmandu was buzzing with the conversation about women’s empowerment.
Last month wrapped up the ZERO1 American Arts Incubator in Gwangju, South Korea in partnership with the Gwangju Cultural Foundation. Gwangju is widely known as the site of the Gwangju Uprising (or May 18 Democratic Uprising), when the public responded to martial law instituted by the government, the closing of schools, and the banning of political activities with a large-scale civil uprising. The uprising began at Chonnam University with students protesting, and quickly spread with tens of thousands of protesters, hundreds of deaths, and thousands of injuries. This uprising paved the way for the democratization of South Korea in the late 1980s, and the event is a major part of South Korea’s history and is still extremely present for many in the country. Working in this very politically and socially engaged city, it was interesting to learn about the current issues of social inclusion that the participants were experiencing, that ranged from issues like processing trauma in the body to dealing with the complex relationship between younger and older members of society.
We began with a one week workshop, where we got to know one another, talk through the themes, and learn some new skills. My approach to the workshop was to use the concept of “home” as an entry point to the issue of social inclusion. “Home” is an idea we can all relate to—we have all felt at home at some point, whether it is a physical place, a group of people, or a mode of being, But what makes someone feel “at home” and what does it mean to belong in a space, community, or city? What might a future home look like, if we imagine one that is more inclusive?
Artist Joo Hong visited to talk about her social performances and interventions in Gwangju, around Korea, and in New York Times Square.
We tried to learn through action and our bodies. Participants brought objects that captured their feeling of home and improvised with them. Through these activities, we got used to the idea of creating space together, negotiating, and imagining. We were building a framework for ourselves.
We also visited Yangnim-Dong and thought about the meaning of doing this work in Gwangju today. We toured the beautiful Chinese Holy Tree (Horang Gasinaumu) Guest House and learned about the missionaries and religious and spiritual roots of the city that put a priority on caring for family, city, and justice. This felt very relevant to our themes of home and social inclusion.
We also spent time learning technical skills to make the projects. We learned coding to create interactive drawings using p5.js. We used machine learning to train simple systems to recognize things like facial expressions, body positions, or basic objects. Then we thought about how to create interactive installations combining elements of camera input, projected content, and audience interaction.
After that busy week, we formed four teams and began developing team projects that would make up one bigger installation. The “Smarter Home” project reimagines smart homes of the future, trying to bring technology into personal space on our own terms. Each team selected an issue within the broader scope of social inclusion to address through a conversation room they created within the larger structure. They then developed one mode of interaction to use as the mechanic for their piece. This meant incorporating machine learning, audio processing, and computer vision techniques to track and respond to the presence of participants.
Nawon Paek, Taeguen Lim, Gaeyang Park, and Inhwa Yeom’s project III-iteracy raised awareness about illiteracy and the difficulty some people face in navigating the city. Creating an installation that reacted to eye blinks, they used coding techniques and visual effects as metaphors for understanding different experiences of seeing and reading.
Do Won Kim, Jung Suk Noh, Yun Jeong Kim, Ho Jong Jeong, and So Jeong Yun’s project took on imagined roles of family members to create their project I LOVE YOUt. Expanding on the traditional Korean pastime yutnori, they envisioned it as a means to communicate with family members and understand the history and spirit of Gwangju. It used machine learning to introduce a new game format that combines the past and the future by digitally linking analog games, and presenting the audience with image or text questions to share experiences from different moments in time. The experience drew on a shared sense of sorrow to form a community of hope.
Changwan Moon, Hyewon Kim, and JeongNang Choi’s project Feel-Fill investigated the way emotional pain is experienced in the body. After surveying local community members about their embodied pain, they created an interactive visualization that reacted to voice. When someone screamed in their room, a large portrait of the body would illuminate with mapped projections at the pain points.
Kitae Park, Minju Do, and Yonghyun Lim’s project How to Understand Your Daughter took on the smaller society known as the “family.” As they put it, “Home is a place where two different social roles collide: between what parents want their children to act like (as a member of the family) and what the children want to act and live like (as a member of a society).” In the middle of the installation is a diary by Minju, one of the team members, onto which a pre-recorded video of her day and her artworks are projected. The audience was invited to react to Minju’s day, experiencing it from her mother’s viewpoint, and respond using their bodies to two options: 1) I am worried about her future, 2) I am not worried about her future. The installation detected the bodily responses and visualized the broader community’s outlook on Minju’s future.
Together, the four works came together into one larger installation that offered our own “Smarter Home / 더 똑똑한 집.” A panel review and open house involving the public wrapped up everything up.
Earlier this month, we had the opportunity to stage a new iteration of this work as part of the International Symposium on Electronic Art (ISEA) exhibition that will be held at the Asia Culture Center. The installation was developed significantly to adapt to a new site, audience, and ongoing goals of the participants.
This exchange taught me a lot about communication, which I think is at the core of feeling like you are home. As we navigated language differences, I found my definition of “understanding” expanding. I realized that though we may have different interpretations of what was being said, we could still find places to connect and build together. In some ways, it offered a wider, more forgiving and creative way of collaborating. Each of us were able to bring our individual realities into a loose framework that created something bigger.
I must say many thanks to Inhwa Yeom, our amazing production assistant, interpreter, and team member, the whole team at Gwangju Cultural Foundation, including Yong Soon, JinKyung Jeong, and Jinsil Choi, Shamsher Virk and Maya Holm who provided so much support from afar at ZERO1, the US Department of State for supporting this work, and all the participants who were so creative, committed, and generous with their energy.
What an exhilarating and whirlwind of a month in Istanbul! 16 participants (across a wide range of disciplines) and I explored gender equity and women’s empowerment through participatory design, movement, writing, drawing, skill-building workshops employing different technologies, professional development, and group project development. The month culminated in a spectacular open house and panel review to showcase prototypes we developed together in under ten days. Below, I capture some of the colorful details of the experience…
When I first arrived to Istanbul, it was a rainy day, and the traffic was intense. It took nearly two hours to get over the Bosphorus, passing many billboards with candidates’ faces along the highway. When we finally arrived to Ataşehir, the driver was completely lost amidst the futuristic construction sites of the up-and-coming area where the DasDas Theater and InogarArt is located. It might have been my sleep-deprived state, but the high-rise where I was eventually deposited reminded me of Soylent Green, and was a puzzle to get in.
I woke at dawn to the sound of a loudspeaker calling people to prayer. Starving, I peered out my window to see if any store lights were on before I ventured out bleary-eyed to grab a proper Turkish breakfast. I found one restaurant open with a colorful polka-dot décor, mirrors placed every which way, serving spicy sausage, eggs, and bread.
Restored, I popped into DasDas Theater to meet with my host organization, InogarArt. I was greeted warmly by my amazing team, Esra, Dila, Ayca, and Dodo. We shared some pizza (I didn’t mention I had just ate) and chatted about digital art, materials I needed for the workshops, and they gave me a tour of their beautiful new space. What a gift to be the inaugural project in this incredible facility!
The next day, Senay (my point of contact at the U.S. Consulate) picked me up in a taxi bright and early, and we headed over to the consulate, which was a foreboding building with a mausoleum vibe. We had a lovely talk about the power of pop culture to transform hearts and minds, her time living in New York City, and she introduced me to my first Turkish tea.
We then discussed the logistics for the upcoming artist talk and the program run-down with the founders of InogarArt as well as Keavy and Stephanie from the consulate team, while nibbling on some delicious sweets, and of course, more tea. I also met Ezgi, my amazing translator. We went over my presentation (which I discovered might be slightly controversial given my views on immigration), but freedom of expression was encouraged.
The following day, I gave the artist talk in call-and-response style. I shared some of my past social justice work along with my current networked theatre and dance projects, which was followed by a reception with some delicious tapas prepared by an organization that supports refugee resettlement. I also met many of the participants, who appeared very shy, yet excited about the program.
The next morning, we kicked off the workshops after sharing breakfast (Menemen) together informally.
During the first workshop, I started with some ice-breakers and the “5 Whys” to create an intimate and safe space, and I took the participants through a participatory design practice I invented called “play as process” which allowed us to map the social challenge to an art, technology and performance project, to better balance message with engagement.
The process moved participants from the rational to the emotional, then onward to the visual, spatial, and temporal unpacking of the social challenge through systems thinking. In the final stage, participants applied all the accrued knowledge and documentation from the first three stages to the design of a paper and physical prototype.
During the process, participants identified and humanized their target audiences, defined the core values, problems, solutions, and actions associated with gender equity & women’s empowerment, then translated it into a simple narrative with characters and a clear message frame.
Next, through four discrete “imprinting sessions” drawn from French psychologist Clotaire Rapaille, they deconstructed the “culture code” of their issue, which allowed them to see the inherent resistance and challenges in communicating their issue.
Then, they explored mapping, diagramming, and cataloging their issue to begin visualizing the causal systems at play in their issues. With these three prismatic ways of looking at the social challenge, participants possessed all the ingredients for designing an experience using art, technology, and performance.
In addition, I also gave them an overview of the history of art, technology, and performance, and we examined case studies of contemporary projects to build a toolbox of technologies, UX/UI mechanics, and narrative strategies we could use for our concepts.
During the second workshop, I took the group through a multi-modal movement exercise, which involved a series of movement prompts, starting with reconnecting with our own bodies, then doing paired work, and eventually examining the whole ecosystem. The movement exercises were interspersed with drawing and writing exercises, which were intended to locate where our personal relationship to gender equity and women’s empowerment lives in our bodies, and to transform the script. At the end of the day, each participant gave a micro-performance based on their individual relationship to the social challenge.
During the third and fourth workshops, participants were asked to bring personal objects that connected to the issue. We then used these as a starting point for stories, which were recorded and edited. We took 360° photographs of the objects, and brought them into a photogrammetry software to generate a digital 3D model for printing. Next, we moved onto building custom electronics with microcontrollers and sensors to create a “storied object” which triggered the narrative through touch.
During the fifth workshop, I provided the participants with professional development training. I guided them through the process of writing a design document (a standard in the field) and developing a pitch deck. We used these to formulate a proposal and budget. At the end of the session, participants practiced pitching their projects in preparation for the public panel review.
The following day, I met with each of the four teams for 45-60 minutes to map out their technology spec and implementation plan for the remaining 10-day prototyping phase, and assigned tasks to group members. This is when I discovered there were significant skills gaps.
To address this, I met again with each team at SALT (following our field trip to learn about the archive) and elsewhere to enable participants to fully realize their projects by doing individual demos on specific technology.
For example, Group 4 needed to use Unity, a game engine and Microsoft Kinect, so I went over these tools. Group 3 needed a system for generating augmented reality, so I taught them how to create markers and targets using Vuforia. Group 1 wanted to use motion capture technology, so we had a night where we captured movements inside Notch and went over the pipeline for re-targeting to a 3D model, and Group 2 wanted to use IMU data to trigger sound and visuals, so we revisited how to solder and connect various sensors, firmware and deconstructed examples of Arduino & Processing sketches.
And then they were off. During the weekend and following week, I held office hours to tackle specific areas in which each group was stuck, and we went full-force into developing, troubleshooting tech, and installing physical structures in the DasDas Theater. I played a larger role in supporting the development process than I envisioned. And we stayed up until 3 a.m. many nights for the final push. But we pulled it off — the open house and panel review were a huge success!
I was incredibly proud of how much the participants accomplished in a short period of time, considering they possessed little to no technology skills coming in, and they learned in the process of doing. Each night as I walked down the dark steps towards my apartment, I had that positive-productive exhausted sensation.
I was equally surprised that while I had consciously shaped the workshop process around performance, none of the projects evolved into a performance, though I would argue that each work positioned the audience as the performer, and their body as essential to the experience. I also found it fascinating to see how each project was uniquely informed by the interdisciplinary mix of the group.
After the opening, where both the public and panelists were able to experience each of the four prototypes, we ushered everyone into the large theater at DasDas for a panel review where the participants pitched the full vision of their projects to an esteemed cross-sector panel of judges: Ahmet Kenan Bilgiç: musician, composer & producer; Melih Akdoğan: GM of D-Park, a tech incubator; Sanem Oktar: serial entrepreneur; Sertaç Taşdelen: founder of tech startup; Şengül Akçar: founder of KEDV (Foundation for the Support of Women's Work); and Duygu Şengünler: co-curator of the Istanbul Biennial. The feedback was generous and incisive.
During the final day, I met again with each group to go over their next steps and a sustainability plan. I recommended that each team bring a programmer and/or creative technologist on board in my absence and created a task list for their development sprints. There were plans to refine the prototypes to participate in a Street Festival when I left. We also discussed having some additional mentorship opportunities for grant writing and pitch training facilitated by InogarArt.
Then I had a lovely lunch (and a chicken dessert!) with Senay on Bagdat Street, and received a beautiful gift from the U.S. Consulate, which is now hanging on the door to my apartment in New York City as protection. And I shared a final meal with my new family to close out our time together where much excitement emerged around certificates of completion.
While I did not see much of Istanbul because our work schedule was intense, and the participants required extra assistance, I did manage to try a wide variety of foods (I fell in love with Tatuni), experience some art, and several of the participants took me on small tours of different neighborhoods.
I witnessed the grandeur of Sophia Hagia, visited the Museum of Innocence followed by a serendipitous tea and wonderful performance in the Beyoğlu neighborhood, enjoyed a midnight hamburger and stroll up to Taksim Square and through the transgender red light district, took the ferry to Kadıköy where I had shared a tea and a lovely conversation via Google Translate with an air traffic controller before giving a talk for the UNHCR, and even managed to get on Turkish TV and squeeze in Hamam after an evening of parkour (I will spare you the video of my Webster!).
I feel as though I was not simply a cultural envoy imparting new knowledge, but a nurturer who quietly cultivated a new family. It was one of the most fulfilling and positive experiences I’ve encountered in my life, and we created a very special bond. The participants even plan to meet monthly as a full group, and have ideas for other collaborative projects.
I left Istanbul with a full heart, appreciative for the experience and all the hidden labor that goes on behind the scenes by Shamsher and Maya to make American Arts Incubator such a unique experience. Teşekkürler!
American Arts Incubator Opening at KZNSA Gallery. Photo by Niamh Walsh-Vorster.
After running a month-long incubator in Durban, South Africa, I realized that augmented reality is still magic to people who experience it for the first time. During the month of April 2019, I worked with some extraordinary and talented South African artists at KZNSA Gallery located in Glenwood. As the gallery’s marketing suggested, we “took over” the space and had to quickly create four different works of art that dealt with social challenges and used augmented reality. The opening was held on May 2, 2019 to a packed audience.
The hectic pace and spirit of collaboration along with learning a new technology compelled everyone to be hyper-creative and energized. For many of the participants, this was their first foray into augmented reality, and we used the Artivive platform and APP to design the AR experience.
The art projects dealt with some hard-hitting social challenges in South Africa — from lack of clean water in rural communities to drug abuse in the cities. All of the artists incorporated interviews and real-life stories from people affected by these problems which made the artwork relevant and imperative. Some of the video interviews were embedded into the AR, which allowed viewers to understand the inspiration of the work.
One team painted a large mural of an astronaut reaching for the stars. The image represented the hopes and dreams many drug addicts have while going through the recovery process. When the AR is activated, the astronaut floats through the room as the background is transformed into the infinite vastness of space. This beautiful rendition of AR was such a powerful experience that it convinced Durban resident and street artist EWOK Robinson to use it in his murals.
The opening night ended with a spectacular dance performance organized by Portia Ncwane. She was part of the “Nomvula” AR comic book team that showcased their prototype at the Cape Town FanCon Comic Book Convention. The team plans to further develop their work for a big launch in Fall 2019 so stay tuned!
I think the incubator and the use of AR taught the participants and audiences how to add a digital layer that brings their artwork to life. The real and digital world can now co-exist and be experienced at the same time.
When you do a Google search of Pachuca, Mexico, one of the first and most prominent images that repeats itself through the algorithmic results is a picture of two hundred homes whose facades collectively make a large mural that bathes one of the city’s hillsides in saturated hues. A large project completed in 2015 by the artist collective known as the German Crew, this project required the participation, collaboration, and willingness of an entire community to produce.
While this image hardly reveals the complex intricacies of the city of Pachuca, for me it seems poignantly reflective of a vibrant community, one that embraces the arts as connective vehicle, an investment in strengthening relationships among its residents, and has an interest in new and visible partnerships.
Living in Southern California, Mexico is less than three hours from my front door. One could spend just as much time sitting in daily traffic in LA as they could to transport themselves to another country that we neighbor. As an artist and full-time educator living in this area, I feel a part of me has already been made welcome by Pachuca, a city I have not yet visited.
Friends and students in my classroom have extended offerings of connections to family members who live in this area, and a part of me already feels that I have been touched by this city before even setting foot there, and I anticipate (and hope) that Mexico as my now neighbor, through these connections in my classroom and community in Long Beach, California, will soon feel like a second home.
While in Pachuca, I will be working with CITNOVA (Council of Science, Technology and Innovation of Hidalgo), a local institution whose main goals are to promote the integration of science, technology, and innovation into the local community. Through this collaboration, I will be working with members of the community to implement four workshops that explore art and tech based projects that address issues of cultural identity.
Makerspace at CITNOVA. Photo by Maya Holm.
The root of my teaching philosophy is engaging others in becoming active, autonomous, and critical contributors to the arts and their communities through the use of different technology-based platforms and tools. I hope to encourage new tools as methods of collaborative exploration to address these complex issues. In this specific role, I am acting as a facilitator to teach new approaches to creative production through specialized tools. We will be utilizing CITNOVA’s makerspace which houses 3D printers, laser cutters, and CNC milling machines among other specialized tools.
My art practice has always functioned as a vehicle that blends together scientific exploration, emergent digital tools, and traditional sculptural practices to produce works that explore metaphorical relationships between human and nature based systems, but rarely moves into personal spaces addressing issues of cultural identities. This will be a new and exciting challenge from which I will learn a great deal through participants' diverse histories and stories made present through these explorations.
For me, technology’s role in this context (even as technology continues to always shift, change, and evolve) is to augment and create a bridge between traditional methods of production to new trajectories in making that ultimately create new conversations and physical works that can act as a creative envoy to address issues of cultural identity and personal narrative/ideas. I am most humbled and excited to begin exploring these ideas and ultimately build connections and relationships with participants as we begin a journey of new tools and new outcomes.